FACSIMILES is an aesthetic research that explores and documents the architectural landscapes of different cities and places based on new technologies, mediums, and image processing techniques. This project started three years ago registering my hometown, Bogota, using photogrammetry, laser scans, and some volumetric video experiments. The idea behind the work has to do with the need to re-create and re-define reality, our world, and human stories through complex digital techniques.
Through history, the search for representation has been the biggest motivation of the artist. Representing the reality around us, the animals, the hassles of daily life, our cities and its stories have been for centuries the purest goal of art. However, more than a century ago photography appears in humans history, a precise, perfect and unbeatable image than any other previous artistic approach. Since then, artists were forced to find other paths, search paths, not representation paths but reinterpretations ones. Impresionsts decide to paint the scenes not from the reference images but from the sensations produced by the light and colors to capture those ephemeral moments.
The first stage of FACSIMILES has to do with understanding, recognizing and ignoring the city through Guy Debord’s drift theory. I plan to wander around the city such as the situational did in the mid 20’s “ Wander through urban laberinths searching for subversives desires” understanding the idea of disorientation and being lost as an important part of the investigation process. The drift process lets us understand the relationships between man and his surrounding, being the city human`s most complex construction.
The city is considered to be an artwork that never ceases its construction and development, but it is in constant change. Citizens are invited to build, transform, collect and reinterpret the elements that make the city. New spaces are build and spaces for collective memories appear, the city is alive. For one of the most famous Colombian architects Rogelio Salmona, the city is a creation that has as the essence the public space where citizens interact, they relate to each other. A city is not only its streets and buildings, but a group of places with stories that haven not been told. There is no city without its citizens. The city is the device that collects stories, memories, and emotions.
Alvaro Rodríguez Badelr is an artist and film producer based in Bogotá working between the arts and film industry. He works with digital mediums that stand between arts and technology intersection and five years ago he founded +Play, a creative technologists studio. From that time, he has been working for more than five years on emerging technologies like virtual and augmented realities, as well as installations and artworks which include light and interaction.
Alvaro creates interactive installations, artworks, projections, full-dome experiences underlined by the ideas of algorithmic art. By exploring the relationship and the techniques that are born while working with new mediums, he investigates how the essence of the image changes when it is digital, when you get immersed in them, when they evolve over time or when you can interact with art. One of his favorite artists is Sol Lewitt and his idea of art being made by commands or instructions. He is a firmer believer that ultimately art depends more on ideas and invitations in order to understand it as a dialogue or a conversation than a perfection of a craft or a technique.
In addition, he loves to work with what we understand as the real world, with humanity and nature. The landscape, the understanding of nature and its systems have always been a conceptual ground to start a new project. He is also a documentary filmmaker and director of “Modelo Estereo”, a feature documentary film that has been screened in festivals in France and in the Colombian film festival in New York.
Currently, he is working on a second documentary film. called “Seventy Two”. This type of work is also related to his background since the film is for him an art that uses time and technologies at its purest state. Finally, he is always trying to do personal projects, working on commercial content in order to be financially indepedent. This is also the reason behind the commercial projects in his personal webpage.
Graduate Media and arts studies in the University of the Andes, 2015
Bogota, Colombia. May – Colabóreme con la salida. Thesis Projects exhibitions University of the Andes, Instalation
Bogota, Colombia. September – Seneca saloon . Instalation
Bogota, Colombia. June – Festival IndieBox – Virtual reality Experience.
Bogota, Colombia. September – Artefacto, Bitácora / 360 video
Bogota, Colombia. August – Meanwhile in this world, Mas Allá / Virtual reality Experience
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