Workshop by Kalma Lab
Date: 30th November – 3rd December
Location: GlogauAIR (Glogauer Str. 16. 10999 Berlin – Germany)
Time: 16:00 – 20:00
Price: 230 €
Number of participants: 4 – 12
Final video showcase: 3rd December at 19.00
This laboratory is a broad introduction to Vjing and projection mapping, with the aim to explore the possibilities of live video projections and visual scenography using real time rendering and video mapping.
During the 4-day workshop, the participants will be introduced to the live performance possibilities of softwares such as Madmapper and VDMX . Also, we´ll explore and experiment with live video cameras, sound interaction and sensors to expand the audiovisual experience.
The aim is that the assistants can realise their own projects independently in a real environment. And to reach this goal, we will organize an open doors session during the last hours of the laboratory to show the creations that we have worked on during the workshop.
For this occasion, we have the support of Garagecube and VDMX, who will supply us with a full license of the Madmapper, and VDMX for every student that will run for one month without restrictions.
MadMapper 5 requires: MacOSX 10.13+ minimum / Windows 10+ minimum . For other older system, Madmapper 4 is also available
VDMX doesn’t support Windows, ONLY MAC with an Intel and
Mac OS X 10.11 or later.
There is the possibility to install older versions of both software.
+ Video adapter into VGA or HDMI.
+ Optional but not necessary: MIDI controllers, video projector and webcams.
Madmapper 3.0 is a simple but advanced tool for video mapping projections and light mapping. It was created to spend more time to focus on creating your content, and making the experience of mapping textures to physical objects in real time, than solving technical issues.
VDMX is one of the most powerful and flexible software system for real time video. Based on a modular configuration, it allows to create your own user interface depending on your necessities. So nothing will be needless in your patch.
Also, a built-in audio analyzer translates any sound into light and movement with intelligent selectivity for volume, frequency, instrument and dynamic response.
Support many media types including QuickTime Movies, Hap encoded files, ISF / GLSL, Flash, HTML…