Tiphaine Scott De Martinville
The Game That Isn’t Played isn’t a traditional game. It allows players to navigate toward an “elsewhere” and create a map to reach their uncertain world through exploratory questioning and performative actions. Players are invited to step into a space where they guide themselves, charting a path toward new horizons and becoming the heroes of their own journey. They explore the borders of esoteric knowledge, expanding their vision as they venture beyond the familiar.
When activated, this Game That Isn’t Played reveals new desires and potential, both individually and collectively. Through disorienting rules, hypnotic questions, and diversion protocols, the game encourages a departure from logical reasoning, rediscovering the poetry of desire and thought beyond habitual patterns.
Rather than following familiar mental loops, this Game That Isn’t Played helps break free from routine thinking by gently nudging the mind toward discovery.